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win32.h
/* src/include/port/win32.h */ /* * We always rely on the WIN32 macro being set by our build system, * but _WIN32 is the compiler pre-defined macro. So make sure we define * WIN32 whenever _WIN32 is set, to facilitate standalone building. */ #if defined(_WIN32) && !defined(WIN32) #define WIN32 #endif /* * Make sure _WIN32_WINNT has the minimum required value. * Leave a higher value in place. When building with at least Visual * Studio 2015 the minimum requirement is Windows Vista (0x0600) to * get support for GetLocaleInfoEx() with locales. For everything else * the minimum version is Windows XP (0x0501). */ #if defined(_MSC_VER) && _MSC_VER >= 1900 #define MIN_WINNT 0x0600 #else #define MIN_WINNT 0x0501 #endif #if defined(_WIN32_WINNT) && _WIN32_WINNT < MIN_WINNT #undef _WIN32_WINNT #endif #ifndef _WIN32_WINNT #define _WIN32_WINNT MIN_WINNT #endif /* * We need to prevent <crtdefs.h> from defining a symbol conflicting with * our errcode() function. Since it's likely to get included by standard * system headers, pre-emptively include it now. */ #if defined(_MSC_VER) || defined(HAVE_CRTDEFS_H) #define errcode __msvc_errcode #include <crtdefs.h> #undef errcode #endif /* * defines for dynamic linking on Win32 platform */ #ifdef BUILDING_DLL #define PGDLLIMPORT __declspec (dllexport) #else #define PGDLLIMPORT __declspec (dllimport) #endif #ifdef _MSC_VER #define PGDLLEXPORT __declspec (dllexport) #else #define PGDLLEXPORT #endif /* * Windows headers don't define this structure, but you can define it yourself * to use the functionality. */ struct sockaddr_un { unsigned short sun_family; char sun_path[108]; }; #define HAVE_STRUCT_SOCKADDR_UN 1