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From chik@d165.icyb.kiev.ua Mon Jul 16 15:49:07 2001 Date: Thu, 31 May 2001 15:31:10 +0300 (EET) From: Arkadii Chikrii <chik@d165.icyb.kiev.ua> To: congress@imath.kiev.ua Subject: ABSTRACT(13) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \documentclass[12pt]{article} %\usepackage{amssymb} %\usepackage{amsmath} %\usepackage{amsfonts} \renewcommand{\baselinestretch}{1.3} \textwidth=17.0cm \textheight=24.0cm \hoffset=-2.0cm \voffset=-3.0cm \sloppy \pagestyle{empty} %%%\protect\thispagestyle{empty} \begin{document} \title{\textbf{One Method for Solution of Complex Problems of Pursuit} } \date{} %Cybernetics Institute, Kiev, Ukraine \\ %e-mail:chik@d165.icyb.kiev.ua \author{\textbf{Greta Ts. Chikrii} \\ {Institute of Cybernetics, 40 Glushkov Prsp., 03187 Kiev, Ukraine,} \\ {e-mail: chik@d165.icyb.kiev.ua} \\ {fax: (38044)2667418; tel: (38044)2662178} } \maketitle \bigskip %\documentclass{article} %\usepackage{amssymb} %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %\input{tcilatex} \pagestyle{empty} The game problem of pursuit with delayed information for linear evolutionary system of general kind is treated here. It is shown that like the case of differential dynamics [1] this problem is equivalent to a certain perfect-information game with somewhat changed dynamics and terminal set. On the one hand, this makes it feasible in the case of delayed information to apply methods of pursuit, developed for the games with perfect information. On the other hand, on the basis of this equivalence an approach to solving perfect-information linear problems of pursuit, for which fundamental Pontryagin's condition fails was suggested [2]. This approach consists in a passage from original game to an auxiliary one with special-kind variable information delay and subsequent analysis of the game, equivalent to the latter. Sufficient conditions for terminating the perfect-information linear dynamic games of pursuit, for which Pontryagin's condition fails, were established. One model game of soft meeting of two moving objects with second-order differential dynamics was analysed in detail [3]. An explicit formula for the control of the pursuer, ensuring the soft meeting in a finite time and constructed on the basis of control of the evader in the past, was obtained. \vspace{1cm} 1. G.Ts. Chikrii. An Approach to the Solution of Linear Differential Games with Variable Information Delay, ``Journal of Automation and Information Sciences'', Vol.27, No.3\&4, pp.163-170, 1997 by Begell House. 2. G.Ts. Chikrii. Using Impact of Information Delay for Solution of Came Problems of Pursuit, ``Dopovidi Academ. Nauk Ukrainy'', 1999, No.12, pp.107-111. 3. G.Ts. Chikrii. On One Method of Pursuit in Tracks, Dopovidi Academ. Nauk Ukrainy, 2000, No.6, pp.109-113. \end{document}