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SymbolName.h
//===--- SymbolName.h - Clang refactoring library -------------------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #ifndef LLVM_CLANG_TOOLING_REFACTORING_RENAME_SYMBOLNAME_H #define LLVM_CLANG_TOOLING_REFACTORING_RENAME_SYMBOLNAME_H #include "clang/Basic/LLVM.h" #include "llvm/ADT/ArrayRef.h" #include "llvm/ADT/SmallVector.h" #include "llvm/ADT/StringRef.h" namespace clang { namespace tooling { /// A name of a symbol. /// /// Symbol's name can be composed of multiple strings. For example, Objective-C /// methods can contain multiple argument labels: /// /// \code /// - (void) myMethodNamePiece: (int)x anotherNamePieces:(int)y; /// // ^~ string 0 ~~~~~ ^~ string 1 ~~~~~ /// \endcode class SymbolName { public: explicit SymbolName(StringRef Name) { // While empty symbol names are valid (Objective-C selectors can have empty // name pieces), occurrences Objective-C selectors are created using an // array of strings instead of just one string. assert(!Name.empty() && "Invalid symbol name!"); this->Name.push_back(Name.str()); } ArrayRef<std::string> getNamePieces() const { return Name; } private: llvm::SmallVector<std::string, 1> Name; }; } // end namespace tooling } // end namespace clang #endif // LLVM_CLANG_TOOLING_REFACTORING_RENAME_SYMBOLNAME_H
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