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MSFBuilder.h
//===- MSFBuilder.h - MSF Directory & Metadata Builder ----------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #ifndef LLVM_DEBUGINFO_MSF_MSFBUILDER_H #define LLVM_DEBUGINFO_MSF_MSFBUILDER_H #include "llvm/ADT/ArrayRef.h" #include "llvm/ADT/BitVector.h" #include "llvm/ADT/StringRef.h" #include "llvm/Support/Allocator.h" #include "llvm/Support/Error.h" #include <cstdint> #include <utility> #include <vector> namespace llvm { class FileBufferByteStream; namespace msf { struct MSFLayout; class MSFBuilder { public: /// Create a new `MSFBuilder`. /// /// \param BlockSize The internal block size used by the PDB file. See /// isValidBlockSize() for a list of valid block sizes. /// /// \param MinBlockCount Causes the builder to reserve up front space for /// at least `MinBlockCount` blocks. This is useful when using `MSFBuilder` /// to read an existing MSF that you want to write back out later. The /// original MSF file's SuperBlock contains the exact number of blocks used /// by the file, so is a good hint as to how many blocks the new MSF file /// will contain. Furthermore, it is actually necessary in this case. To /// preserve stability of the file's layout, it is helpful to try to keep /// all streams mapped to their original block numbers. To ensure that this /// is possible, space for all blocks must be allocated beforehand so that /// streams can be assigned to them. /// /// \param CanGrow If true, any operation which results in an attempt to /// locate a free block when all available blocks have been exhausted will /// allocate a new block, thereby growing the size of the final MSF file. /// When false, any such attempt will result in an error. This is especially /// useful in testing scenarios when you know your test isn't going to do /// anything to increase the size of the file, so having an Error returned if /// it were to happen would catch a programming error /// /// \returns an llvm::Error representing whether the operation succeeded or /// failed. Currently the only way this can fail is if an invalid block size /// is specified, or `MinBlockCount` does not leave enough room for the /// mandatory reserved blocks required by an MSF file. static Expected<MSFBuilder> create(BumpPtrAllocator &Allocator, uint32_t BlockSize, uint32_t MinBlockCount = 0, bool CanGrow = true); /// Request the block map to be at a specific block address. This is useful /// when editing a MSF and you want the layout to be as stable as possible. Error setBlockMapAddr(uint32_t Addr); Error setDirectoryBlocksHint(ArrayRef<uint32_t> DirBlocks); void setFreePageMap(uint32_t Fpm); void setUnknown1(uint32_t Unk1); /// Add a stream to the MSF file with the given size, occupying the given /// list of blocks. This is useful when reading a MSF file and you want a /// particular stream to occupy the original set of blocks. If the given /// blocks are already allocated, or if the number of blocks specified is /// incorrect for the given stream size, this function will return an Error. Expected<uint32_t> addStream(uint32_t Size, ArrayRef<uint32_t> Blocks); /// Add a stream to the MSF file with the given size, occupying any available /// blocks that the builder decides to use. This is useful when building a /// new PDB file from scratch and you don't care what blocks a stream occupies /// but you just want it to work. Expected<uint32_t> addStream(uint32_t Size); /// Update the size of an existing stream. This will allocate or deallocate /// blocks as needed to match the requested size. This can fail if `CanGrow` /// was set to false when initializing the `MSFBuilder`. Error setStreamSize(uint32_t Idx, uint32_t Size); /// Get the total number of streams in the MSF layout. This should return 1 /// for every call to `addStream`. uint32_t getNumStreams() const; /// Get the size of a stream by index. uint32_t getStreamSize(uint32_t StreamIdx) const; /// Get the list of blocks allocated to a particular stream. ArrayRef<uint32_t> getStreamBlocks(uint32_t StreamIdx) const; /// Get the total number of blocks that will be allocated to actual data in /// this MSF file. uint32_t getNumUsedBlocks() const; /// Get the total number of blocks that exist in the MSF file but are not /// allocated to any valid data. uint32_t getNumFreeBlocks() const; /// Get the total number of blocks in the MSF file. In practice this is equal /// to `getNumUsedBlocks() + getNumFreeBlocks()`. uint32_t getTotalBlockCount() const; /// Check whether a particular block is allocated or free. bool isBlockFree(uint32_t Idx) const; /// Finalize the layout and build the headers and structures that describe the /// MSF layout and can be written directly to the MSF file. Expected<MSFLayout> generateLayout(); /// Write the MSF layout to the underlying file. Expected<FileBufferByteStream> commit(StringRef Path, MSFLayout &Layout); BumpPtrAllocator &getAllocator() { return Allocator; } private: MSFBuilder(uint32_t BlockSize, uint32_t MinBlockCount, bool CanGrow, BumpPtrAllocator &Allocator); Error allocateBlocks(uint32_t NumBlocks, MutableArrayRef<uint32_t> Blocks); uint32_t computeDirectoryByteSize() const; using BlockList = std::vector<uint32_t>; BumpPtrAllocator &Allocator; bool IsGrowable; uint32_t FreePageMap; uint32_t Unknown1 = 0; uint32_t BlockSize; uint32_t BlockMapAddr; BitVector FreeBlocks; std::vector<uint32_t> DirectoryBlocks; std::vector<std::pair<uint32_t, BlockList>> StreamData; }; } // end namespace msf } // end namespace llvm #endif // LLVM_DEBUGINFO_MSF_MSFBUILDER_H
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